

It doesn't exactly hit the elemental density as something like Divinity: Original Sin 2, but it's a great start.
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This started with things like using rope from my inventory to explore an abandoned well and escalated to electrocuting enemies during a thunderstorm to shooting out oil lanterns against pursuers covered in poison (and highly flammable) gas. In addition, the immersive sim elements have led to creative solutions to problems. In many ways, Weird West feels like a horror-themed album cover come to life. Long stretches of desert punctuated by things out of place like a painter's canvas. Outlaws dressed like scarecrows with esoteric symbols marked on their vests and boots. Shrines made of bones topped with cow skulls. The supernatural elements are steeped in creepy Southern Gothic imagery. Fortune is Here If You SurviveĪ lot of what I loved about Dishonored is present here. Surprisingly the center bounty was the toughest. This is spiced up by stealth elements where you take into account visibility, lighting, and sound to sneak up on opponents for a quick takedown, as well as supernatural powers and abilities you can pick up along the way. Combat is real-time with an emphasis on cover-based gunfights. While traveling from place to place you can stumble across random encounters. There's a world map with points of interest. Broadly speaking, it's an action RPG with immersive sim elements.

I traveled across the world map to a small down, spoke with the sheriff, got some leads, tracked down outlaws, got into some shoot outs, then encountered a group of mysterious individuals who could turn into inhuman monsters, was handed a mysterious box by a witch who told me not to open it under any circumstances, talked with some ghosts, and barely survived fighting off an ambush by werewolves.Ī lot of this is due to Weird West's structure. If you're familiar with any old Western stories, this is a shocking but effective cold open.īut, since this is Weird West, things got appropriately weird real fast. Five minutes later, I was digging up a gun and outfit from a shallow grave near an old tree and riding into town for answers. Thanks to some rich and eloquent narration, I was told that I had to “dig up the life I buried long ago” in order to seek justice for myself. This didn't last too long as a gang of criminals showed up, killed the children, and captured the husband. I played as the housewife living a quiet existence in a house in the middle of nowhere. The beginning of this preview build started with a bang.
